![]() Bob DeCrescenzo developed and released a homebrew port of Jr. There were also ports to MS-DOS and the Commodore 64. It was released on the 2600 by Atari Corporation in 1986, and GCC developed but never released a port for the 5200. Though this was an unsanctioned game that used a third party license, Jr. Pac-Man, the eventually repatriated Pac-Man Plus, and the fully unsanctioned Baby Pac-Man, Professor Pac-Man, and this title, Namco ended their arcade publishing relations with Bally Midway. Pac-Man was the final unlicensed Pac-Man sequel developed by Midway. Pac-Man's blossoming relationship with a red ghost named Yum-Yum. There are also cutscenes which depict Jr. There are seven mazes in the arcade version of Jr. Pac-Man (who wears an animated propeller beanie), and scores points. Bonuses <>Highest score on the first life 1pt <>Beating HSC record 62,530 (trbb) - this season only the highest score beating a HSC record will get a bonus point.There are additional power pellets scattered throughout the larger mazes than would be found in other smaller Pac-Man games.Īnother change worth noting: Clyde's name has been changed to Tim. Pac-Man is very similar to that of its predecessors: The player controls the eponymous Jr. 1pt for 12th place, with additional scoring places in between for more players. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man's movement more than regular pellets. Pac-Man is largely identical to that of the original Pac-Man. Bonus items influence pellets they pass over while bouncing through the maze, increasing their point value from 10 to 50. Pac-Man around each enormous maze with the joystick. You must avoid contact with the ghosts, while they are their normal color. You must eat every regular pellet and power pellet in the current maze, to advance to the next. Pac-Man around each enormous maze with the joystick. When the bullies are closing in, have him make lots of direction changes to outrun them. ![]() ![]() Pac-Man turns corners faster than the ghost bullies. So, when the bullies close in, have Junior dash into a clear path to outrun them. There are also no warp tunnels on the sides of the maze. Gameplay summary Title screen The player must direct Jr. Dots worth 50 points slow him down even more. At any given point during play slightly more than half of the maze is visible to the player. In order to achieve a perfect score, the player. Pac-Man, but utilizes large mazes that require a horizontal scrolling solution to display. Billy Mitchell of Florida becomes the first person to ever achieve the games perfect score of 3,333,360 points. Pac-Man features the same basic gameplay as Ms.
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